Trang chủEsportsPUBG Asia Stars 2026: Lifetime Bans for Two Vietnamese Players and the KRAFTON Shock
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PUBG Asia Stars 2026: Lifetime Bans for Two Vietnamese Players and the KRAFTON Shock
Core answer: KRAFTON cấm vĩnh viễn hai tuyển thủ Việt Nam Himass và TanVuu vì dùng thông tin bên ngoài tại PUBG Asia Stars 2026; ngày thi đấu thứ ba bị hủy, giải không có bảng xếp hạng cuối cùng. Key facts: - PUBG Asia Stars 2026 khởi tranh ngày 17/9 với 48 tuyển thủ từ 6 khu vực. - KRAFTON xác nhận hành vi stream sniping và vi phạm quy định điều hành. - Himass và TanVuu bị cấm vĩnh viễn; tài khoản bị khóa vĩnh viễn. - Cổ phiếu KRAFTON đóng cửa 23/9 ở 198.000 won, giảm 1,98%, chạm đáy 52 tuần. - Doanh thu quý 2/2026 của KRAFTON đạt 1.290,2 tỷ won, tăng 94,9%. Source: KRAFTON announcement, September 23, 2026. Q: Hai tuyển thủ có quyền khiếu nại không? A: Có, quyền giải trình vẫn được bảo lưu, nhưng lệnh cấm có hiệu lực ngay lập tức. Q: Vì sao cổ phiếu KRAFTON giảm? A: Cổ phiếu đã giảm trước khi giải đấu diễn ra, nên vụ việc không phải là nguyên nhân duy nhất. Q: Cộng đồng Việt Nam phản ứng ra sao? A: Nhiều streamer xóa game và yêu cầu KRAFTON xin lỗi, trong đó có Độ Mixi và PewPew.
The opening match of PUBG Asia Stars 2026 had barely ended when the event organizers faced a crisis involving Vietnam. On September 23, publisher KRAFTON officially handed down the harshest punishment in the history of official PUBG tournaments to two players, Himass and TanVuu, for using outside information during matches, including stream sniping. Both were banned from all official PUBG competitions worldwide and had their accounts permanently locked. For Vietnamese fans, this was not just a disciplinary case but a shock that could fracture trust in competitive battle royale esports.
PUBG Asia Stars 2026 began on September 17 with 48 players from six regions: Vietnam, South Korea, China, Japan, Chinese Taipei, and Thailand. The event was staged over multiple match days, but after the first day, controversy erupted from Korean players and streamers. They suspected the two Vietnamese players had gained an unfair advantage from outside information. KRAFTON quickly reviewed the situation. As tensions grew, the publisher cancelled the third match day, meaning the tournament ended early with no final rankings. The decision deeply hurt competitive fairness, as 48 players had invested their efforts but no official champion was crowned.
According to KRAFTON's statement, Himass of Anyone's Legend and TanVuu of The Expendables had violated multiple tournament regulations, specifically obstructing game experience, abusive behavior, and professional responsibility. They were accused of using live broadcast feeds or other out-of-game information to locate and pressure opponents. This is strictly forbidden in all official PUBG events because information control is central to a survival game. Still, observers noted that a lifetime ban with immediate effect was exceptionally severe. The two players retained the right to an explanation process, but that process would take place after the ban had already taken effect. In other words, they were excluded from all tournaments while the review was ongoing.
The controversy also created pressure on KRAFTON's stock. Shares closed at 198,000 won on September 23, down 1.98 percent and hitting a 52-week low. Market capitalization was around 9,100 billion won, equivalent to about 175,000 billion dong. Compared with the start of the month, shares were down about 14 percent. However, data in the same article showed that KRAFTON shares had begun falling before PUBG Asia Stars 2026 began. Therefore, it is not entirely accurate to blame the entire market capitalization loss on the esports drama. In terms of business performance, KRAFTON still showed strong financial health, with second-quarter 2026 revenue of 1,290.2 billion won, up 94.9 percent year over year, and operating profit of 410.9 billion won, up 67 percent. First-half revenue reached 2,661.6 billion won, while PUBG ecosystem revenue grew 25 percent year over year. These figures suggest the case damaged reputation more than core business fundamentals.
The Vietnamese PUBG community reacted strongly. Many prominent streamers deleted the game in protest, including well-known names like Độ Mixi and PewPew, who demanded transparency. Soopi even threatened to quit PUBG and demanded an apology from the publisher. The protest wave showed that this was no longer just a story about two players but a regional trust issue. Vietnamese fans believed the punishment was too harsh and questioned the fairness of the investigation, especially because Korean players were the first to speak up. KRAFTON insisted its rules were applied uniformly across all regions, but no concrete comparative data was published to prove that claim. The lack of transparent evidence made the story more likely to turn into a regional confrontation.
For the two teams, Anyone's Legend and The Expendables will likely need emergency replacement plans. If the bans are upheld after the explanation process, both teams lose key Vietnamese players for a long time, affecting their roster strength and international competitiveness. In that context, KRAFTON needs a clearer crisis management strategy instead of relying only on one-sided statements. Publishing full evidence, opening a dialogue with Vietnamese community leaders, and explaining the disciplinary process in detail would help reduce tension. Otherwise, this case could become a bad precedent for publisher behavior in Asian esports.
Looking more broadly, this crisis is not only about one tournament. It raises the question of the publisher's dual role: organizer on the one hand, disciplinary body on the other. Without an independent arbitration panel, the risk of perceived bias is very high. PUBG is a game about information control, so the rules on stream sniping and outside information need to be rewritten with more precision, possibly adding broadcast delays and internal communication monitoring. But for now, fans are still waiting for KRAFTON's next answer. Do the two players really have a chance at a fair explanation, or was everything decided in advance? That is the question that no paper decision can resolve.


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